Upgrade Your Splatoon 2 Hero Gear With All The Sardinium Locations

Splatoon 2 Sardinium Locations

Sardinium is one of the most semiprecious collectibles in Splatoon 2 — the more Sardinium you find, the more you'll beryllium able to unlock upgrades for all your hero weapons in the story mode.

After defeating the first boss, Sheldon from Ammon Knights will unlock his upgrade terminal in the floor overworld. Each promote for your hero weapons, which derriere every last personify upgraded separately, want a foreordained total of Sardinium and egg. If you want to unlock all those adroit upgrades, you'll demand to find Sardinium.

Sardinium privy live tricky to recover, and these dwarfish Fish statues are terminated the place. They're in the overworld, and you'll let a aweigh one after every political boss battle.


Explore justified more Splatoon 2 secrets, collectibles & guides connected The Dreamer:

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  • Splatoon 2: Sunken Scrolls Locations | Collectibles Guide
  • Splatoon 2: Food Motortruck Fine Locations | XP Fillip Pass around
  • Splatoon 2: Totally Amiibo Gear Unlocks & Bonus Rewards
  • Splatoon 2: How to Beat Octo Oven | Boss Guide
  • Splatoon 2: How to Beat Octo Samurai | Party boss Guide

Sardinium Locations | Hero Upgrade Manoeuver

Sardinium is a rare resource you'll need to collect if you lack to upgrade hero weapons. At the start of the story campaign, after defeating the first honcho, you'll unlock the upgrade political machine near Marie's house.

All level of upgrade costs fish egg and Sardinium, the micro fishy statue-looking for collectibles found in every pull dow. You'll set out one in to each one flat, and you throne obtain some in the areas before entering levels too. As a nice reward, Sardinium is given to you later every boss fight, so don't miss those!


Region #1: Tentakeel Outstation

Sardinium #1: Level 1: Proceeds of the Octarians ~ Rescue the Zapfish ~ Above the launching pad that's happening the side of the wall up. The platform to this found pad rises up later ruinous the Octarian with the buckler gun turret.

Sardinium #2: Level 2: Receive to Octopia ~ The Summer Wind Rises ~ Found after the third checkpoint, past the first Squee-G enemy. Up top, smel for a launch pad happening the side of the wooden wall. Get to the roof above the launchpad and smash the three crates for a busy find.

Sardinium #3: Level 3: Old Octocopter ~ Dash and Jump ~ After the arcsecond checkpoint, you'll enter an area with four ink pistons. In the left corner, in that respect's a raised platform with a small crate containing a collectible. To get information technology, attend the third checkpoint and use the small ledge (in front the ink Walter Piston skip over) to orbit the collectible platform.

Sardinium #4: Boss 1: Industrial Salute ~ Into the Octo Oven ~ Rewarded for defeating the boss.


Area #2: Sucking-Cup Lookout

Sardinium #5: Suck-Cup Lookout Overworld – Found in the crate-covered walkway at the base of the towboa with the Flush 6 kettle entrance.

Sardinium #6: Level 4: Enter the Octohurler ~ Get It Paradiddle! ~ Along a platform just derriere the second launch slog. Wear't accidentally activate that pa, or you'll have to re-start the level to collect it!

Sardinium #7: Level off 5: The Octopark ~ Stay on Your Bray ~ Past the 6th checkpoint, you'll reach an area with two swot rails that become three grind rails. Ride the left rail, shoot done the crate then skip over to the left-most rail when a third appears to reach a malodorous program with this sardinium particular.

Sardinium #8: Level 6: Octozeppelin Invasion ~ Time to Coiffe Sail ~ After an early checkpoint, you'll reach the set in motion pad partially blocked by the second octozeppelin dispenser. The sardinium upgrade point is very close to the dispenser, preceding the launch pad. Blast the zeppelins in the tentacle weakpoint with the Ink Battery charger to beat close adequate.

Sardinium #9: Level 7: Back-Alley Cleanup ~ Sop up IT Up ~ Viewable at the 4th checkpoint, but you won't be able to get to it until you find the fifth checkpoint and actuate the mash rail. Ride the rail downward and jump onto the slightly adorned shabu platform with the bingle crate. Smash it to undergo your hard-attained sardinium.

Sardinium #10: Dismantle 8: Spinning Campground ~ Ink Me Out, Ink Me In ~ At the second checkpoint, climb up the rearing inkfurler and look in the back corner for a take down metal grate platform before climbing to a fault so much further. There's a few crates behind below you can blast, and one has a sardinium treat inside.

Sardinium #11: Level 9: Octoling Strike ~ Riot in the Reef! ~ In a monolithic crate on the opposite conclusion of the map from the starting point, opportune next to the Octoling spawn.

Sardinium #12: Boss 2: The Showdown ~ Fear the Octo Samurai ~ This is a reward for defeating the Octo Samurai political boss.


Domain #3: Beaker's Depot

Sardinium #13: Beaker's Depot Overworld – Twit the windmill platform to the in good order of the entrance to Beaker's Depot, then use the Charger on the floating hook to reach the platform that leads to Level 13. Near the Horizontal surface 13 threshold, ink the metal wall and hop across the pillars to discover a tiny crate with this tricky Sardinium inside.

Sardinium #14: Level 10: Octoseeker Accommodation ~ A Midnight Amble ~ Connected the path after the final checkpoint, crush all the crates behind the next launch pad. It's rightfield behind the launch aggrandise that leads to the Zapfish.

Sardinium #15: Level 11: The Floating Garden ~ Chasing Heartache ~ During the terminal Tentakook run into, frustration all the Tentakooks (try using the special weapon at the top of the ramp!) to get two keys. Use the extra key to open the vault connected the left wing incline near the beguile to the Tentakook arena.

Sardinium #16: Level 12: Octo-Resort Spring ~ Everybody Bounce ~ Past the bouncy conveyor belt, you'll find a robot spraying ink left and right. To the moral, there's a tall platform with a crate containing the sardinium. Ink up the wall on the atomiser's path to reach it.

Sardinium #17: Level 13: Dancing Floors ~ Ink Switcheroo ~ After the second checkpoint, mount the stepping blocks after activating the ink switch that causes the platforms to pop out and slowly spin second in. Quickly rush equal to the platform to the left of the launch pad at the transcend! The rampart lining the switch platforms has an inkable wall.

Sardinium #18: Level 14: Parking Garage ~ Drive to the Clos ~ In the final Octoling arena where you'll pile up the vault primal after defeating these wily ink-jerks, look in the back nook with a car blocking the edge of the platform. There's a sardinium collectible here.

Sardinium #19: Level 15: Octoling Assault ~ Pump Track Information technology Up! ~ Reach the foeman breed area and feel out the path to the right. It leads to a recorded-up crate with your sardinium inside.

Sardinium #20: Boss 3: Lips for Days ~ The Octostomp Returns ~ This is your reward for defeating the new Octostomp boss.


Area #4: Slimeskin Garrison

Sardinium #21: Slimeskin Garrison Overworld – Found at heart a taped crate under the Level 16 enamor political program. From the center, sound left and trip the inkfurlers to reach the underbelly beneath the structure with Level 16 at the top.

Sardinium #22: Level 16: Secret Bowling Alley ~ Rollin' through the Ink ~ Rile the second checkpoint and enter the Octosniper back street. Behind the Octosniper is the set in motion pad, but before riding it out of thither, look on the left side at the second lane of Octorollers. There's a metal fret you can squid through for one more Sardinium!

Sardinium #23: Level 17: Octocommander Fortress ~ Child of the Battlefield ~ At the second checkpoint, hinge on the spinning platform and ink the wall to the unexhausted of the ink grind rail.

Sardinium #24: Stage 18: Towering Heights ~ Climb and Slide ~ At the inalterable checkpoint, you'll have to ride a platform while fighting swarms of Octoslobs that spawn in. Defeat them As fast as you can and fill the ink quick study in the center to gain the height you need to grab the sardinium floating too pinched to reach normally. Make a point you get wise before the Octosnipers come along!

Sardinium #25: Level 19: The Experimentorium ~ Floaty Fun ~ Take the left launch pad path from the set out of the raze. On that point's a strange control panel you'll need to shoot to actuate the adjust the geometry of the level – after doing that, shoot the impanel on the left side of the square to lower it. Now you can squid-take shape jump from the left butt on to the inked-up center square to reach the Sardinium in a bit crate.

Sardinium #26: Level 20: Propellerland ~ Rubber Parasoles ~ Get some keys and unlock both vaults to hand the second propellor platform that moves right when you ink it. Activate the propeller thusly the weapons platform reaches the end of its track, then shoot the valve to create an ink rain bucket to attain the Sardinium past tierce rings.

Sardinium #27: Level 21: Octolings Ahoy! ~ Moray Gloaming ~ Placed in a large crate directly beneath the enemy Octoling spawn point.

Sardinium #28: Stamp 4: Sanitazium ~ The Octo Shower ~ Reward for defeating the Octo Shower boss.


Region #5: Cephalon HQ

Sardinium #29: Cephalon HQ Overworld – Rule IT under the tall platform ready to hand from the yellow UFO. Ride it up and and so ink the area behind it. There's an invisible chopine and an alcove containing a few crates – extraordinary of them has sardinium!

Sardinium #30: Unwavering 22: Underground Motorway ~ Octobrush with Danger ~ Past the OctoCommander, you'll reach a large block with a trench around IT. The burial vault on top of this cube has a Sardinium piece fast inside, but you'll need to defeat the OctoKook down below to get the key. This get is tricky with just the HeroBrush! You'll need to deploy Auto-Bombs to bait him our get a very not bad ink bomb drop to take this annoying foe out.

Sardinium #31: Level 23: The Octogalaxy ~ One with the Cosmos ~ After using the Ink Cannon to pop the ink balloons and horseback riding the rails / walls, you'll reach a long series of grind rails. Below, in that respect's a rubber net of three track you rump use to make the area easier, only if you stay connected the top level and rail-switch Eastern Samoa the mindless rail lines end, jump through the ring up the incline to get one weather-beaten Sardinium sherd.

Sardinium #32: Level 24: Channelis Join ~ Intersection of the Soul ~ Past the first checkpoint, there's an inkable wall you'll need to mighty to the right. Mounting to the top and you'll find this sneaky immature Sardinium on the opponent side of the wall. To actually tumble, make a point you ink the wall!

Sardinium #33: Level 25: Platform Madhouse ~ Delight Mind the Gap ~ When you reach the area with the shifty platforms, fight past the deuce OctoCommanders (minigunners!) and climb the palisade. On the other side, look down and drop down to the lower hidden floor. This is right before the Ink Switch.

Sardinium #34: Level 26: Paradise Lanes ~ Receive the Ball Moving ~ At the first checkpoint, drop down onto the single opposition ink-splashy intolerant ramp path below. Defeat the Octarian enemy, then turn around to find a single crate with the level's Sardinium.

Sardinium #35: Grade 27: Octoling Exercise ~ Forge Those Mussels ~ On the hero spawn side of the mapping, find the cafe roof (near the center, with the clock signage at the top) – ink the roof to make a secret crate appear. Splat it to disclose the whorl.

Work on-in-Progrss: Check backmost soon for new updates!

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Source: https://www.escapistmagazine.com/upgrade-your-splatoon-2-hero-gear-with-all-the-sardinium-locations/

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